Destiny Max Light Rise Of Iron
Still from “Destiny: Rise of Iron,” courtesy of Activision.
With the release of Destiny: Rise of Iron, Guardians were presented with new challenges, game modes, and most importantly, a new light level to reach. In the early days of Destiny, the only way to reach max light was through the raid. Thankfully for players that can’t always get a group of six together for a multi-hour endeavor, those days are gone. Obviously the raid is a great way to boost up your level, but it’s certainly not the only way. As of right now, the soft cap on light levels is 385. I’m currently 386 and I haven’t done the raid yet. I did it just by playing, and it was the most fun I’ve had in the game yet. Here’s how you can do it, too.
How To Max Out Your Light Level On Destiny: Rise of Iron
If you’ve been playing at all, your light level is probably somewhere around 330 to 335. Hopefully you’ve got some Legendary Marks saved up. If not, go through your vault and dismantle some of those weapons you’re never going to use. My rule is that if I hadn’t infused them up to 335 through all of The Taken King, I probably don’t need them. Use those marks to buy a ghost shell from the Vanguard vendor or your faction. Ghost shells drop the least frequently, so this will be a big help right off the bat.
There's more than one way to boost your light level in Destiny: Rise of Iron. We layout how for you in this helpful guide.
Use your other marks to buy as much armor as you can. If you have enough junk in your vault, you can get close to 350 just through vendors. By the way, Legendary items that have the perks unlocked on them give you five marks instead of three. Keep that in mind when deciding which items to dismantle. You also get a 350 artifact just from playing the Rise of Iron story missions. This is nice because artifacts are a giant pain to find.
Still from “Destiny: Rise of Iron,” courtesy of Activision.
One of the most important things you can do is to constantly pop three of coins. Keep one active on your character at all times. Exotic engrams will be your best friend later. When they drop, do not decrypt them yet. Put them in your vault for now. Trust me on this one. Some people will tell you to wait on Legendary engrams as well. But they drop often enough that if you want to decrypt a few, it’s not going to set you back that much.
You have a few options as far as game modes go at this point. Archon’s Forge drops class items pretty frequently, as well as a few weapons and pieces of armor. It’s good for a change of pace, but certainly not the most ideal way to rank up. Crucible is a viable option because you can use a three of coins on every match and the post-game rewards are solid. The best option, however, is the strike playlist. Your first three strikes of the week will drop guaranteed Legendary engrams and every strike you do will drop blue engrams up to 365 light level. So just by running strikes, you can hit 365.
Some people farmed Omnigul to get the engrams quicker, but for me, that sounds like the least fun way to rank up. By finishing the strikes, you’ll get rep with the Vanguard and your faction, which gives you additional rewards that are usually higher than your light level. You now get to pick if you want armor or a weapon. Therefore, you have a much better chance of getting the item you need, as well as ghost shells, which randomly drop in both types of reward packages.
Still from “Destiny: Rise of Iron,” courtesy of Activision.
Soal toeic dan pembahasan pdf writer free. If you want, you can just keeping equipping the higher level blue items. Or, if you have the marks to spare, you can just create one loadout and keep infusing everything into that setup. That way, you can keep using your favorite weapons. It’s really up to you.
Still from “Destiny: Rise of Iron,” courtesy of Activision.
Once you’re at 365, it starts to get a little trickier. The blue engrams no longer help you and random Legendary engrams max out at 365. So now you’re going to be relying on those Crucible, Vanguard, and faction packages a lot more. A very important thing to remember is to switch your weapons and gear to your highest possible light level before accepting a package. This is because it drops according to your light level and you want to utilize every single drop.
Your post-game Crucible rewards will still drop higher, as will Nightfall rewards, Trials rewards, Iron Banner drops, Skeleton Key loot, and Nighfall rewards. Try and save the nightfall to as late in the week as possible. By doing so, you can get your light level the highest for the reward. At 384, I got a 388 helmet from it.
Still from “Destiny: Rise of Iron,” courtesy of Activision.
At some point, your lowest items will be your ghost shell and your artifact. It’s frustrating because there aren’t exotic engrams for these and exotics are definitely the easiest way to bump that light level quickly. I highly recommend playing as much Iron Banner as possible. It’s easy, fun, and the rewards are fantastic. Artifacts drop quite often at a high light level.
Your other option for getting an artifact is to head to the Court of Oryx and plow through all those runes you’ve got lying around. A tier 3 rune will give you 100 rep with Eris. Most are three of coins eligible, so it won’t take that long if you can get in there with a group or some randoms show up. The Legendary drops in Court of Oryx max out at 335, but ranking up with Eris offers a reward up to 385. She gives you either a class item or an artifact. It is quite frustrating to spend all that time ranking up with her only to get yet another class item, so only do this if Iron Banner isn’t an option.
If you can get a halfway decent team together for Trials, the bounties and post-match rewards are fantastic. It’s also a great way to get exotics since the matches are usually quicker than normal Crucible matches.
The most important thing you can do with Destiny: Rise of Iron is have fun. It’s not as much of a tedious system anymore, so you can totally choose your own path to 385. If you don’t get a ghost shell right away, don’t worry. You’ll eventually get a random one from a package or a random drop. I’m robfee50 on PSN, so once you get to max light, please don’t kill me too much in Crucible when we run into each other. Thanks!
Check Out Power Level on Destiny 2 Wiki
- 1Year 3 Light Level Guide
- 2Year 3
- 3Year 2
- 3.5Year 2 Max Light Level
- 3.5.1Year 2 Light Level Calculation
- 3.5Year 2 Max Light Level
- 4Year 1
- 4.1Light on Armor
Year 3 Light Level Guide
- See also: Light Level Guide
Up to 365 LL
- Rare Engrams - PvP/PvE
- SIVA Strike Playlist - PvE
Up to 385 LL
- Legendary Engrams - PvP/PvE
- Heroic SIVA Strikes - PvE
- Archon's Forge (Weapons and Armor) - PvE
- Wrath of the Machine Normal Mode - PvE
Up to 390 LL
- Vanguard Reputation Packages - PvE
- Crucible Reputation Packages - PvP
- Faction Reputation Packages - PvP/PvE
- Crota's Bane Reputation Packages - PvE
- Queen's Wrath Reputation Packages - PvE
- House of Judgment Reputation Packages - PvE
- Gunsmith Reputation Packages - PvP/PvE
- Trials of Osiris Gold Bounties - PvP
Up to 400 LL
- Exotic Engrams - PvP/PvE
- Strike Hoard - PvE
- Nightfall - PvE
- Archon's Forge (Ghost Shells, Artifacts and Class Armor) - PvE
- Wrath of the Machine Heroic Mode - PvE
- Crucible Legendary Drops - PvP
- Iron Banner After Match Drops - PvP
- Trials of Osiris - PvP
- Crucible Weekly Bounties - PvP
- Iron Lord Bounties - PvE
Year 3
General Information
The Light Level cap at the release of Rise of Iron is 385. The current Light Level cap is 390. The Light Level cap at Wrath of the Machine Heroic Mode is 400. Mechanics of Infuse to increase Light Levels of Weapons and Armor remain the same.
How to Level Up Light
- Engrams (Rare up to 340, Legendary up to 365, Exotic up to 385)
- Faction Packages (Up to 385)
- Strikes (Heroic up to 365, but skeleton key can drop up to 390)
- Vendor Gear (All 350)
- Archon's Forge (Up to 365)
- Wrath of the Machine (Up to 385, but siva cache keys can drop higher)
- Iron Banner (up to 385, but with rank five up to 390)
- Nightfall (up to 390)
Year 2
General Information
In Year 2, Lightscore is an average of the Attack and Defense values across all of your currently equipped gear. A higher Light score improves both your damage output and your defense. Light score calculation includes all of your equipped weapons, armor, class armor, ghost shell and artifact. Each activity has a recommended Light level. Players need to be within 40 levels to enter the activity.
Ability damage and health is computed directly from your light score. Weapon damage is heavily weighted by both your Light score and the Attack value of the weapon.
- Mechanics of Light levels changed after the release of The Taken King and end of Year 1. Light Level 34 armor and 365 Attack weapon from Year 1 will have 170 Light, Defense and Attack in Year 2.
Difference between Light and Level: Light is based on your equipped gear while Level is based on the experience points you've earned.
335 Light Items
- Challenge of the Elders (Elder Weapons and Armor)
- Court of Oryx Tier 3 Artifacts
- Trials of Osiris (Lighthouse)
- Iron Banner (Rank 5 Package)
Vanguard Heroic Strikes
- Primary Weapons: Will of Crota, The Shadow Thief, Cerberus Vae III, Dust Palace, The Undying Mind, Shield Brothers, Echo Chamber
- Special Weapons: Sunless Cell, Winter's Run (Taken version)
- Heavy Weapons: Fallen S.A.B.E.R.
- Helmets: Fallen S.A.B.E.R., Sunless Cell, Blighted Chalice
- Gauntlets: Shield Brothers, Echo Chamber
- Class Items: Will of Crota, The Shadow Thief, Dust Palace, The Undying Mind
330 Light Items
Year 2 Max Light Level
In The Taken King, max Light level was 320.
After April Update, released on April 12, 2016, max Light level was 335.
Year 2 Light Level Calculation
Under Level 40
Overall light level is a weighted average of your weapons, armor, ghost shell, and class armor. Your ghost shell and class armor are the base units of value. Armor is 25% more important than this base value and weapons are 50% more important than this base value. With that information, you can calculate what portion of your light level comes from each item:
Slot | Percent | Slot | Percent |
---|---|---|---|
Primary Weapon | 13.04% | Helmet | 10.87% |
Special Weapon | 13.04% | Gauntlets | 10.87% |
Heavy Weapon | 13.04% | Chest Armor | 10.87% |
Leg Armor | 10.87% | ||
Ghost Shell | 8.7% | Class Armor | 8.7% |
Above Level 40
Level 40 (Speculation): At level 40, the artifact slot is unlocked and added to the calculation. Assuming it weighs as much as the ghost shell and class armor results in nice numbers:
Slot | Percent | Slot | Percent |
---|---|---|---|
Primary Weapon | 12% | Helmet | 10% |
Special Weapon | 12% | Gauntlets | 10% |
Heavy Weapon | 12% | Chest Armor | 10% |
Leg Armor | 10% | ||
Ghost Shell | 8% | Class Armor | 8% |
Artifact | 8% |
Year 1
Light is a stat that increases the player's level beyond level 20, allowing the player's abilities to do more damage to higher level enemies. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.
- Like other stats, players gain Light stats from their Armor.
EndgameRare, Legendary and Exoticgear will have Light stats. Players need to be high level in order to compete in Raids such as Vault of Glass. High Light level also gives the player a slight advantage in Iron Banner.
- Do not compose Light stat with Motes of Light, which is a currency used to purchase gear from The Speaker.
Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level strikes and raids to earn greater rewards.
- Higher level is far more important that a few seconds off of grenade or melee abilities.
Level | Required Light | Notes |
---|---|---|
21 | 20 | |
22 | 32 | |
23 | 43 | |
24 | 54 | |
25 | 65 | |
26 | 76 | |
27 | 87 | |
28 | 98 | |
29 | 109 | |
30 | 120 | Original Max Light Level |
31 | 132 | |
32 | 144 | Max Light Level in The Dark Below |
34 | ??? | Max Light Level in House of Wolves |
Light on Armor
Base Game
Starting Light | Maximum Light | |
---|---|---|
Rare | 5 | 15 |
Legendary | 18 | 27 |
Raid Legendary (Vault of Glass) | 18 | 30 |
Exotic | 21 | 30 |
The Dark Below
Starting Light | Maximum Light | |
---|---|---|
Rare | 5 | 15 |
Legendary | 24 | 33 |
Raid Legendary (Crota's End) | 30 | 36 |
Exotic | 30 | 36 |
Level vs. Damage Test
Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.
- Light 21: 184 damage per shot
- Light 23: 261 damage per shot
- Light 24: 383 damage per shot
- Light 26: 383 damage per shot
- Light 28: 383 damage per shot
Level vs. Damage Scaling
Damage Scaling:
- If you are 4 levels or lower below the enemy: 100% damage penalty
- If you are 3 levels the enemy: ~52% damage penalty
- If you are 2 levels the enemy: ~42% damage penalty
- If you are 1 levels the enemy: ~32% damage penalty
- If you are 0 levels below or higher than the enemy: 0% damage penalty
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